Post by tuxedomarty on Apr 27, 2021 13:40:18 GMT
As Aladdin is my all-time favorite Disney movie, I find it very annoying that the Genesis version gets all the credit, when it not only takes too many liberties with the source material, but is a very overrated game as a whole. And whenever I mention that it takes too many liberties with the source material and doesn't follow the movie accurately, the people who are so fond of the Genesis version always say they don't care when certain other movie based games, such as Back To The Future for the NES or Star Wars for the Famicom for example get lots of criticism for not following the movies they are supposed to be based on. The challenge is also non-existent compared to the SNES version. And certain other reasons they say it's better just don't make any sense to me, like the fact that he uses a sword, when he didn't even use a sword in the movie until the very end. I also hate that version of Prince Ali they play on the first level in the Genesis version. It would be the same thing as having toothpicks jammed into my eardrums. I'm convinced most of the people who say that the Genesis version is superior are either just blind, biased Sega fanboys, and/or people who don't care about the movie period. That being said, as I was a huge Capcom simp for so much of my life up until a few years ago, Aladdin is at the very least one of my top 5 favorite games that Capcom made for the SNES. It follows the movie more accurately than the Genesis version does, the music sounds better (even featuring renditions of both arrangements of A Whole New World, including the AC version by Peabo Bryson and Regina Belle), it actually has an ending unlike the Genesis version which just has a 5 second animation followed by a credit sequence, and a lot of high profile people who are legends in Capcom's history worked on it. For one thing, the game was designed by Shinji Mikami (who is credited as "Salary Man" during the end credits), and the music was done by Setsuo Yamamoto (Mighty Final Fight, Mega Man X, Street Fighter Alpha), Makoto Tomozawa (Mega Man X), Yuki Satomura (Gargoyle's Quest II, RockBoard, Mega Man X, Mega Man X2) and Yuko Takehara (Mega Man 6, Mighty Final Fight, Mega Man X), and it's got that classic Capcom feel to it without making you forget that it is based on a great Disney film. I love this game, and it puts up a great challenge. After all these years I still haven't beaten it. And I love the bonus stage where you fly around on the magic carpet with Jasmine and it plays one of the two versions of A Whole New World recorded by one or more of the four composers who did the music for the game. The SNES version also had a huge influence in some of my photo shop edits and action figure dioramas I made as well as some of my crossover ideas.